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Gaijin X 3.0

Submitted by Alex Gibson on Sun, 09/07/2006 - 17:22.
  • Drawing Machine

Olivia and I have begun to think about version three of Gaikokujin Experimenta. I have already, only weeks after the show, found a way to make the processing speed of my drawing program increase exponentially. It can now render real time animated drawings at about 12 frames per second. But how do we use this processing power? Well, let me tell you a story about my vision for what gaikokujin experimenta has come to mean and possibly be...

Imagine you walk into a room that is lit only by a large LCD projection covering the entire wall opposite the entry. The projection is of a white screen. As you enter the space you notice a computer, video camera and the projector that are the source of the image. Suddenly an image is rendered on the wall. It is a line drawing made from black contours that have a scratchy loose signitory gesture. The lines are abstract, but they render a very obvious form of a human figure. When you take a step closer you percieve the image is animated. Then the conection is made, the image is of you. The drawing, this miving line drawing of black on white is a live image. You make an exagerated pose to test your theory, and sure enough the image on the screen makes the same exageratted gesture. The line between perfromance, audience and fine art drawing has been crossed. You are in a space that makes you the performer, audience and drawing simultaneously.

As you step outside of the hybridised room, there is another computer sitting at a desk. Upon further investigation you notice that the screen has several thumbnail images of drawings made by the drawing program. Also there is some instructions that ask you to rate the images on a scale of 1-10 for various qualities; composition, subject, humour, political content, etc. You can also view the full sized image and make ratings of the it as filled in by other people, some have marked their name, and others are anonomous. There are literally thosands of these drawing thumbnails and each can be rated. There is also a function that allows you to see images that have been rated high, or low, for particular categories. You rate a few images and then go and look at some of the other sorks in the show. Later that day you hear a crowd chatter near the drawing machine you had been playing with earlier. You take a look an see a 10min performance by a young woman inspired by Japanese butoh. The performance denotes images of crowds, evolution and subjectivity. After the performance she invites the crowd to interact with the drawing projection and the rating program.

Then some months later you are interstate and you see another exhibition by the same artists. Infact it is basically that same show, with the live drawing projection and the computer drawing rating program. But now there is a new element. The walls have 19” aluminium mounted photographic prints of 20 drawings taken from the drawing rating program. They are titled according to their ratings for composition, subject, humour, etc. The image that is most highly rated is last in the show. It is an image of you, when you did that exaggerated gesture the first time you realised how the piece worked. You cannot buy the work, but there is information about a website were you can download the images for your desktop, printing or whatever you want.

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‹ Gaijin X 2.0 (PICS)

Crowd Sourceing

Submitted by Alex Gibson on Mon, 10/07/2006 - 03:40.

I want to bring more crowd sourcing into the project to self organise the complexity of the work and its enormous amount of visual output. I also want to explore the intelligence of large groups of people and their capacity to collaborate without strong social ties. I like the way Sensless acheived this and want ot keep developing these ideas.

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Gaijin X Outdoors

Submitted by Olivia on Fri, 25/08/2006 - 14:29.

Thoughts and actions have started in regards to the showing of Gaijin X in an outdoor arena. Whether this be through a 'Digital Fringe' mobile projetcion unit, in one of Melbourne's laneways, the face of a building is yet to be decided. This is mainly because before any of this can come off the ground we need to do some resourcing of information regarding outdoor projections and projections of a large scale.

Some of the questions we have come up against and have been attempting to answer are:
- What sort of projector is best suited for this sort of work?
- Where does one source large scale projectors, keeping in mind the throw distance available in an intimate laneway set-up?
- What is the minimal amount of 'ansi lumens' for this to work outdoors, and in a semi-lit laneway?
- Do we need a specific sort of camera to capture the image in the darkness, and from a particular distance?
- What are some of Melbourne's darkest yet popular laneway's?

I am in the process of asking and answering these questions. I have had help from Pip Shea who works with large scale projections and her help and input was wonderful. If anyone knows anyone else who might hold the key to some of these questions please let us know.

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Performance as Demonstration

Submitted by Olivia on Fri, 25/08/2006 - 14:37.

The evolving idea for 'Gaijin X' is that the performance component acts as a form of demonstration of the drawing program. The performer will exhibit the most interesting images, effects and outcomes, but do so in a semi-scientific/sideshow manner. In this way there is scope to invite the audience in from the crowd to create different images and scenes. The purpose of the performance will therefore be an attempt at another form of crowd-sourcing, highlighting the developing aim of the 'Gaijin X' program and the work of Polyopticon and X-Machine.

The idea of Performance as Demonstration came out of a discussion I had with David Pledger, relating to the way in which the 'Gaikokujin Experimenta v.2' performance sat uncomfortably between the two, yet was unclear in it's mode. As mentioned above, this new concept just happens to tie perfectly into our on-going explorations into crowd-sourcing.

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Drawing Machine

Submitted by Alex Gibson on Sat, 26/08/2006 - 11:23.

I have been researching the history of drawing machines and I came across this webpage - I thought I should link it here - so here goes:
drawing machine

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Drawing Machine Image

Submitted by Alex Gibson on Mon, 28/08/2006 - 16:07.

[img_assist|nid=1138|title=drawing machine image|desc=|link=popup|align=left|width=100|height=72]

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A couple of notes for future

Submitted by Alex Gibson on Thu, 31/08/2006 - 10:13.

A couple of notes for future reference...

the drawing program as:
dissected seeing (input/projection split), mirror loop, classic aesthetic, retro style as secondary economy (more horizontal), WTO and free software, freedom of a goldfish

I will elaborate on these ideas soon.

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re

Submitted by tommy on Fri, 18/06/2010 - 21:27.

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